Material translation

Started by ipv6
5af52af97b7907e138efecac0f20799b?s=156&d=mm

ipv6

Hello there! I have some questions about TheBounty.
So far it works great with many cases where cycles is not very good (under reasonable time), but…
The biggest stop for use external rendering instead of cycles is the custom set of material. It means that scene should be prepared for renderer from the very beginning, which is really not the case for already-setted up scenes. May be there is a way to automatically translate basic materials into TheBounty? I mean direct shaders like Diffuse->Surface or Emission->Surface. To leave manual part for heavy materials only.

8be85caac78e76deced9182a23b67687?s=156&d=mm

rubdos

Hi!

First of all: I have to make the forum send me an email whenever someone new posts something. I manually approve people's posts.

Second: yes, other people already asked these kind of things; especially import from legacy Yafaray is popular. So this is definitely a needed function.