Instances problem

Started by asticles


Hi all,

I've seen that there is a problem with instances. It seems that when an array modifier is placed to an object; this object is instantiated, and then the array is modified, thebounty only takes on account the array modifier of one of them, here is an example image:

Example image

And this is the example blend file:


Steps to reproduce

Describe how you can trigger the bug:

  1. Load the scene linked.
  2. Hit render.
  3. Result: Only one array's instance is taken into account.

Expected result
Get same number of objects rendered as the viewport.



povmaniac, can you make sure also to fix it in the cpython branch, or give me directions on how to do that? Otherwise, we'll have the same bug report again in half a year ;p