Another interior. Rendered in Blender 2.73 with Bounty0.1.6 rc3. Post pro in compositor.
I've noticed that I messed up the setup a bit, because I used a photon spot lamp from the same direction as the camera, but accidentally it was at wrong height, so this is why you can see strange shadows on the photon map itself. I'll rerender it in smaller res later to see if it's better.