TheBounty at Blendiberia 2019

By povmaniac

This year, Blendiberia, the largest event for Blender users in Spain, is held in Madrid, in the modern Google for Startups Campus.TheBounty will be there, this time, also as a sponsor.

Spam filter

By povmaniac

If you want to register in the forum to ask any questions or publish some content, please send an email including the nickname with which you have registered to and the administrators will validate your registration. Due to the spam filtering system that we have installed on this page, it is sometimes difficult to distinguish between real users and bots. Receiving an email will make us know that it is a real user and is not spam. I hope you apologize for the inconvenience. Thank you for your interest in this project.

TheBounty project license(edited)

By povmaniac

After carefully studying the new version of the LGPL3 license, I decided to revert the version change and keep the original LGPL 2.1 version of the project.

Working on the exporter to make it fast...

By rubdos

... real fast. People are complaining that export times (from within Blender to TheBounty) are terribly high. I've been refactoring the Python code of the exporter (the io) a bit, so performance could be a bit better. I achieved a speedup of 30% (on one specific scene) by only doing that.

After that I started rewriting the whole io directory to C++, directly calling into Python using CPython, which already gives a speedup of 115% (in terms of exports per second) or ~52% (in terms of time won). I did just a little of optimizing yet, so there's a lot of performance following.

At the time of writing, I'm working on exporting textures. After that, most of the work is done.

Graph showing performance improvements

More details can be found on the dedicated topic on the forums, where I will post updates. There will be a new news item when it gets released, of course!